AoeStats
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Coastal Forest

503685844Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 39m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Slavs · France
1062
+11
🇩🇪 Italians · Germany
1047
+12
🇫🇷 Portuguese · France
1033
+13
🇮🇹 Romans · Italy
997
+14
vs
🇫🇷 Portuguese · France
969
-13
🇪🇸 Britons · Spain
955
-12
🇨🇿 Persians · Czechia
954
-37
🇨🇿 Franks · Czechia
954
-37
Player eAPM Actions Feudal Castle Imperial Opening
28 1,100 12:49 18:06 38:24 ⛏ Fast Castle
22 890 11:25 18:25 — ⚔ Archer Rush
18 707 13:35 18:58 37:02 ⛏ Fish Boom FC
12 465 11:25 24:04 —
11 451 10:44 — —
5 196 — — —
3 138 — — —
2 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,370 9,175 5,000 1,400 27,945 34,014
11,280 6,040 5,885 200 23,405 31,927
9,225 7,361 4,105 1,525 22,216 28,060
5,865 4,570 1,060 200 11,695 12,418
1,825 1,640 150 135 3,750 3,393
650 325 0 0 975 980
600 225 50 0 875 984
450 50 0 0 500 572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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