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Black Forest

503685775Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 75m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1009
+13
🇺🇸 Burmese · United States
957
+15
vs
🇬🇧 Byzantines · United Kingdom
949
-14
🇬🇧 Burmese · United Kingdom
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,932 12:19 16:01 33:08 ⛏ Fast Castle
36 2,698 10:48 22:43 35:46
26 1,964 9:50 18:58 34:40 ⚔ Scout Rush
17 1,248 13:55 23:10 38:04 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
39,605 47,560 30,405 4,025 121,595 163,763
44,605 38,779 33,185 3,590 120,159 140,157
40,900 35,520 34,540 5,430 116,390 123,838
39,685 45,820 18,310 1,700 105,515 107,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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