AoeStats
← kawaiimanou

Arabia

503685707Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 47m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
468
+16
vs
🇪🇸 Lithuanians · Spain
470
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,099 13:27 27:06 40:37 ⛏ Fast Castle
11 512 11:43 20:42 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,205 10,080 11,190 1,730 43,205 47,416
22,015 13,345 4,135 2,115 41,610 51,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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