AoeStats
← lancry57

QS Arena

503685616Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 58m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1029
+13
🇦🇷 Vietnamese · Argentina
999
+15
vs
🇫🇷 Khmer · France
978
-14
🇫🇷 Franks · France
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,794 8:16 11:41 45:55 ⛏ Fast Castle
31 1,820 8:09 17:33 43:51 ⚔ Drush
27 1,588 8:36 12:32 43:56 ⛏ Fast Castle
26 1,501 8:31 14:22 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,975 29,330 15,895 2,375 67,575 83,675
35,440 15,533 12,710 2,100 65,783 70,313
24,525 23,505 10,960 3,935 62,925 80,283
21,015 21,780 8,275 1,445 52,515 63,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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