AoeStats
← Lia Engel

Black Forest

503685566Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 50m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
483
+15
🇺🇸 Britons · United States
431
+17
vs
🇩🇪 Mongols · Germany
465
-16
🇩🇪 Britons · Germany
446
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,035 12:21 23:14 37:12 ⛏ Fast Castle
18 884 14:11 23:25 38:50
10 498 19:43 28:03 35:30 ⛏ Fast Castle
9 465 18:37 38:30 49:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,335 12,677 12,785 3,525 50,322 55,727
13,900 14,671 11,155 3,150 42,876 51,531
17,060 14,265 6,290 1,105 38,720 42,455
9,300 7,959 4,325 1,850 23,434 27,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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