AoeStats
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QS Arena

503685439Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 71m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Vietnamese · Hungary
876
+12
🇬🇧 Spanish · United Kingdom
864
+13
🇬🇧 Ethiopians · United Kingdom
791
-12
🇬🇧 Saracens · United Kingdom
786
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,585 9:09 15:47 34:24 ⚔ Archer Rush
30 2,163 9:23 13:36 35:18 ⛏ Fast Castle
22 1,539 7:18 20:52 39:06 ⚔ Archers into Skirms
9 643 8:55 23:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,370 28,010 18,305 3,660 95,345 107,675
49,195 21,028 17,720 4,975 92,918 113,448
19,320 24,785 8,195 2,740 55,040 58,688
13,655 12,190 7,155 975 33,975 36,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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