AoeStats
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QS Arena

503685230Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 43m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1117
+13
🇲🇽 Ethiopians · Mexico
1112
+14
🇺🇸 Lithuanians · United States
1086
+15
🇦🇷 Franks · Argentina
1059
+16
🇬🇧 Berbers · United Kingdom
1093
-16
🇪🇸 Mongols · Spain
1058
-14
🇵🇱 Italians · Poland
1051
-14
🇩🇪 Teutons · Germany
1039
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,312 9:37 14:23 29:00 ⛏ Fast Castle
39 1,660 8:50 14:13 29:31 ⛏ Fast Castle
37 1,604 9:23 15:58 32:02 ⛏ Fast Castle
33 1,438 8:34 15:38 30:25 ⛏ Fast Castle
33 1,401 7:34 12:14 29:40 ⛏ Fast Castle
27 1,181 9:56 13:31 25:59 ⛏ Fast Castle
26 1,103 9:18 13:08 27:08 ⛏ Fast Castle
24 1,030 7:25 11:10 31:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,580 24,020 12,210 2,845 69,655 70,457
16,475 23,495 14,400 4,365 58,735 78,930
28,510 10,260 14,760 3,000 56,530 66,196
27,700 16,005 9,950 1,500 55,155 58,682
24,035 15,570 13,500 300 53,405 63,496
24,080 11,780 8,885 3,620 48,365 57,290
15,400 16,984 11,870 2,940 47,194 65,413
10,675 10,220 6,040 1,600 28,535 30,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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