AoeStats
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QS Arena

503685142Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 40m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
987
+14
🇫🇷 Franks · France
986
+14
🇸🇪 Franks · Sweden
963
+15
🇨🇿 Britons · Czechia
935
+16
🇷🇴 Saracens · Romania
1008
-51
🇬🇧 Britons · United Kingdom
930
-14
🇲🇽 Persians · Mexico
915
-14
🇨🇴 Bulgarians · Colombia
912
-36
Player eAPM Actions Feudal Castle Imperial Opening
34 1,404 7:38 11:24 26:33 ⛏ Fast Castle
28 1,161 8:17 14:41 27:44 ⛏ Fast Castle
26 1,050 10:16 13:51 28:22 ⛏ Fast Castle
14 571 8:57 15:35 28:18 ⛏ Fast Castle
13 547 6:46 15:46 28:29 ⛏ Fast Castle
12 494 10:06 15:44 29:20 ⛏ Fast Castle
7 277 10:09 18:08 28:42 ⛏ Fast Castle
7 285 10:04 18:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,360 12,160 6,260 4,390 42,170 45,640
21,470 8,090 7,760 2,150 39,470 54,569
15,055 13,590 6,370 1,660 36,675 46,567
12,800 12,055 7,885 2,250 34,990 51,456
10,680 11,810 8,685 2,050 33,225 45,589
15,485 10,570 5,640 950 32,645 38,797
10,390 7,650 2,980 1,400 22,420 24,509
6,595 5,005 1,565 1,925 15,090 15,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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