AoeStats
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Team Islands

503685095Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 87m 28s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
918
+14
🇩🇪 Ethiopians · Germany
904
+15
🇹🇷 Gurjaras · Türkiye
881
-15
🇦🇷 Burgundians · Argentina
880
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,397 11:42 26:59 44:24 ⚔ Fish Boom into Archers
26 2,316 12:34 25:04 38:05 ⛏ Fish Boom
12 1,023 11:20 22:45 43:22 ⛏ Fish Boom FC into Fire Galleys
11 955 12:45 23:05 39:13 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
34,350 30,933 31,935 4,555 101,773 122,318
24,095 35,845 14,365 6,080 80,385 121,882
24,175 29,563 17,555 4,915 76,208 78,571
28,515 21,645 12,245 4,625 67,030 76,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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