AoeStats
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Black Forest

503684996Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 44m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
730
+13
🇩🇪 Celts · Germany
666
+16
🇬🇷 Jurchens · Greece
654
+17
🇬🇷 Bohemians · Greece
644
+17
🇲🇽 Japanese · Mexico
685
-17
🇲🇽 Burgundians · Mexico
678
-16
🇹🇷 Byzantines · Türkiye
658
-15
🇲🇽 Bohemians · Mexico
654
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,055 17:17 31:46 ⚔ Drush
24 1,087 18:36 32:13 ⛏ Fish Boom FC
17 739 14:04 21:30 ⛏ Fast Castle
15 675 14:14 22:37 44:13 ⛏ Fast Castle
14 646 11:09 20:04 ⛏ Fast Castle
10 457 11:50 24:27 31:47 ◆ FC into Fast Imp
4 187
1 33

Resources

Player Food Wood Gold Stone Spent Collected
15,535 8,040 5,235 750 29,560 39,363
10,690 11,760 4,455 100 27,005 31,731
9,560 8,137 3,905 2,175 23,777 26,818
8,240 7,316 3,515 1,890 20,961 20,733
9,000 8,325 2,050 1,520 20,895 26,853
9,335 3,265 3,080 2,050 17,730 19,182
1,350 371 50 0 1,771 1,440
250 75 0 0 325 389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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