AoeStats
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Black Forest

503684776Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 73m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
783
+16
🇸🇮 Vietnamese · Slovenia
613
+23
🇫🇷 Cumans · France
596
+55
🇨🇿 Portuguese · Czechia
799
-22
🇨🇿 Goths · Czechia
787
-21
🇨🇿 Ethiopians · Czechia
759
-20
Player eAPM Actions Feudal Castle Imperial Opening
17 1,251 11:44 24:24 35:15 ⚔ Scout Rush
17 1,229 12:21 16:27 30:23 ⛏ Fast Castle
15 1,097 10:42 21:28 37:03 ⛏ Fast Castle
14 1,063 15:03 26:11 42:20 ⚔ Archer Rush
12 884 13:21 20:11 38:10 ⛏ Fast Castle
6 460 14:32 21:59 49:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,675 53,567 34,815 3,910 126,967 140,663
42,165 38,885 18,680 3,250 102,980 110,542
49,675 18,286 30,665 3,605 102,231 117,750
36,745 38,384 12,850 1,370 89,349 111,952
23,305 18,423 15,840 1,220 58,788 95,146
20,580 12,075 7,535 2,450 42,640 54,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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