AoeStats
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Coastal Forest

503684762Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 61m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1304
+14
🇩🇪 Persians · Germany
1230
+18
🇪🇸 Lithuanians · Spain
1268
-16
🇪🇸 Mongols · Spain
1267
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,714 10:04 18:06 37:57 ⚔ Fish Boom into Scouts
51 3,185 8:57 20:26 38:06 ⚔ Scout Rush
46 2,819 12:48 18:08 41:48 ⛏ Fish Boom FC
45 2,797 10:07 20:22 35:48 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,420 35,371 18,325 3,670 84,786 96,421
43,305 19,807 12,990 975 77,077 84,310
37,945 19,920 12,505 1,900 72,270 81,087
19,395 26,760 18,075 4,045 68,275 102,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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