AoeStats
← specialforce670

QS Arena

503684685Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 68m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1239
+17
🇹🇷 Turks · Türkiye
1210
+18
🇳🇱 Persians · Netherlands
1270
-18
🇳🇱 Britons · Netherlands
1242
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,697 8:28 12:08 27:34 ⛏ Fast Castle
38 2,642 8:52 12:58 26:35 ⛏ Fast Castle
30 2,077 7:55 11:52 34:14 ⛏ Fast Castle
22 1,515 8:06 11:53 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,850 31,795 16,160 1,660 115,465 132,494
46,195 31,960 31,290 3,245 112,690 113,979
42,285 33,705 22,540 5,710 104,240 109,709
27,700 30,853 15,815 2,940 77,308 98,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.