AoeStats
← SlickPup7427097

Yucatan

503684493Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 0m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1186
+13
🇺🇸 Khmer · United States
1151
+15
🇩🇪 Inca · Germany
1117
+17
🇺🇸 Japanese · United States
1020
+21
🇲🇽 Saracens · Mexico
1219
-21
🇧🇷 Franks · Brazil
1141
-17
🇲🇽 Mongols · Mexico
1128
-16
🇨🇱 Gurjaras · Chile
1037
-12
Player eAPM Actions Feudal Castle Imperial Opening
85 63
62 46
32 24
19 14
15 11
13 10
12 9
9 7

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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