AoeStats
← DandoriMasta

Yucatan

503684208Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
746
+17
🇺🇸 Gurjaras · United States
712
+19
vs
🇨🇦 Poles · Canada
786
-26
🇨🇦 Muisca · Canada
766
-21
Player eAPM Actions Feudal Castle Imperial Opening
20 1,181 9:54 17:38 35:48 ⚔ FC into Archers
18 1,037 10:46 16:48 35:55 ⛏ Fast Castle
14 808 10:57 20:47 49:05
12 705 11:18 20:57 37:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,925 16,711 12,700 3,655 57,991 62,167
20,760 11,125 10,495 6,625 49,005 56,059
21,885 10,865 12,660 2,800 48,210 72,474
20,945 9,515 12,770 4,950 48,180 50,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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