AoeStats
← Hediyelik Yogurt

Arabia

503684136Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 65m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
977
+17
🇦🇷 Ethiopians · Argentina
876
+16
🇦🇷 Burgundians · Argentina
840
+20
🇹🇷 Cumans · Türkiye
994
-20
🇨🇱 Japanese · Chile
863
-14
🇹🇷 Cumans · Türkiye
784
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,017 9:45 19:58 41:07 ⚔ Archer Rush
44 2,926 13:21 20:35 50:03 ⛏ Fast Castle
34 2,231 10:44 24:19 40:16 ⚔ Scout Rush
28 1,855 12:14 19:20 47:55 ⛏ Fast Castle
22 1,453 11:15 35:17 60:28
16 1,072 11:09 20:57 39:00

Resources

Player Food Wood Gold Stone Spent Collected
28,370 9,975 23,970 400 62,715 68,493
14,645 22,068 21,535 3,450 61,698 73,713
21,715 15,095 11,925 1,500 50,235 52,371
24,595 11,536 3,565 1,050 40,746 45,711
15,920 17,701 5,155 1,635 40,411 41,773
17,845 12,327 5,955 460 36,587 37,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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