AoeStats
← SHAMAHAN_2.0

Arabia

503684081Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 31m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,362 9:24 21:01 ⚔ FC into Scouts
31 978 10:42 22:14 ⚔ Scout Rush
28 906 10:59 22:06 ⚔ Archer Rush
15 491 11:21 22:11

Resources

Player Food Wood Gold Stone Spent Collected
6,375 5,390 1,895 950 14,610 18,245
6,780 5,827 1,050 600 14,257 16,258
7,850 4,482 1,140 100 13,572 15,850
4,800 4,957 775 1,055 11,587 13,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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