AoeStats
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Nomad

503683911Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 63m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Slavs · Kazakhstan
660
+20
🇷🇺 Bohemians · Russia
660
+20
🇩🇪 Goths · Germany
771
-33
🇩🇪 Franks · Germany
734
-32
Player eAPM Actions Feudal Castle Imperial Opening
28 1,751 13:08 26:45 52:11 ⚔ Skirmisher Rush
27 1,686 16:49 24:34 39:49 ⚔ Fish Boom FC into Towers
21 1,321 13:40 24:54 45:19 ⛏ Fish Boom
17 1,103 16:23 27:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,575 12,690 11,975 2,250 55,490 58,303
16,140 20,631 11,125 2,005 49,901 59,745
20,635 11,470 10,840 850 43,795 44,089
18,555 10,750 7,620 3,440 40,365 43,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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