AoeStats
← Justin Bobr

Coastal Forest

503683580Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 65m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
842
+18
🇦🇷 Franks · Argentina
796
+20
🇩🇪 Poles · Germany
890
-19
🇦🇷 Vietnamese · Argentina
862
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,514 11:18 25:34 45:13 ⚔ Archers into Fish Boom
23 1,506 11:51 23:51 62:08 ⚔ Scout Rush
16 1,043 11:55 20:59 ⛏ Fast Castle
9 599 10:32 18:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,160 21,810 11,280 1,500 48,750 69,484
10,745 8,510 3,965 1,245 24,465 24,513
11,365 4,352 4,510 1,525 21,752 39,954
5,170 3,460 340 285 9,255 10,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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