AoeStats
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QS Arena

503683272Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 67m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
945
+11
🇨🇱 Spanish · Chile
717
+22
vs
🇩🇰 Celts · Denmark
881
-18
🇨🇴 Celts · Colombia
807
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,106 8:13 13:38 29:29 ⛏ Fast Castle
29 1,947 9:23 13:27 36:23 ⛏ Fast Castle
19 1,260 8:58 14:43 58:56 ⛏ Fast Castle
15 1,003 8:52 17:34 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,880 19,240 13,530 4,200 53,850 93,215
16,890 16,385 8,665 4,940 46,880 49,235
15,720 21,205 6,490 2,450 45,865 52,698
18,910 10,675 7,895 2,830 40,310 46,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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