AoeStats
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Black Forest

503682946Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 69m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
924
+17
🇩🇪 Britons · Germany
855
+20
🇩🇪 Persians · Germany
952
-19
🇩🇪 Shu · Germany
943
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 3,180 14:28 20:56 32:52 ⛏ Fish Boom FC
27 1,855 16:10 20:55 35:47 ⛏ Fast Castle
24 1,674 13:44 18:14 31:55 ⛏ Fast Castle
20 1,357 11:50 21:35 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,330 34,004 18,230 3,105 87,669 104,561
30,390 29,315 22,110 2,925 84,740 114,539
38,865 24,347 15,745 1,750 80,707 96,364
18,665 25,454 15,745 4,085 63,949 115,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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