AoeStats
← kurosawa

Coastal Forest

503682791Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
985
+16
🇳🇱 Ethiopians · Netherlands
958
+17
🇧🇪 Magyars · Belgium
956
+18
🇺🇸 Muisca · United States
941
+18
🇮🇹 Britons · Italy
1042
-20
🇫🇷 Cumans · France
1017
-19
🇦🇷 Britons · Argentina
1004
-18
🇦🇷 Celts · Argentina
899
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,542 10:22 15:37 37:26 ⛏ Fast Castle
26 1,275 9:50 17:44 34:51 ⛏ Fast Castle
22 1,084 12:56 22:35 39:54 ⚔ Scout Rush
19 932 11:26 18:49 33:58 ⚔ FC into Archers
18 862 12:49 20:09 33:18 ⛏ Fish Boom FC
18 886 10:12 22:47 36:43 ⛏ Fast Castle
18 879 12:47 20:58 27:19 ⚔ Scouts into Fast Imp
15 716 13:32 19:45 33:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,630 13,585 21,030 3,600 66,845 76,577
21,525 25,420 10,140 2,550 59,635 70,967
23,225 17,655 5,855 2,910 49,645 53,088
24,320 11,635 5,765 3,800 45,520 49,452
15,175 16,105 10,995 1,905 44,180 69,344
19,475 9,013 10,860 1,600 40,948 46,412
14,015 13,705 7,030 2,560 37,310 42,795
14,255 13,505 6,745 1,800 36,305 41,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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