AoeStats
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Arabia

503682580Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 53m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
740
+18
🇮🇹 Chinese · Italy
675
+21
🇪🇸 Mongols · Spain
795
-20
🇪🇸 Persians · Spain
789
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,383 11:13 18:16 ⚔ FC into Scouts
23 1,227 10:01 21:37 43:45 ⛏ Fast Castle
12 662 12:58 19:34 41:39 ⛏ Fast Castle
9 492 11:37 24:57 46:20 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
15,020 11,545 4,555 1,725 32,845 40,553
12,370 5,995 8,060 2,700 29,125 34,097
11,765 7,800 6,775 1,895 28,235 29,724
7,635 11,015 5,010 1,400 25,060 28,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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