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Coastal Forest

503682330Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 37m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1074
+17
🇹🇷 Magyars · Türkiye
1071
+17
🇪🇸 Cumans · Spain
1125
-18
🇪🇸 Spanish · Spain
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,734 10:08 24:43 ⚔ Fish Boom into Scouts
40 1,509 8:47 24:34 37:08 ⚔ Scouts into Archers
26 979 8:51 28:02 ⚔ Scout Rush
23 870 10:35 19:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,640 7,778 1,595 500 21,513 22,579
9,230 5,255 2,750 1,025 18,260 19,647
9,020 4,890 2,170 940 17,020 21,268
8,885 4,378 1,400 750 15,413 15,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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