AoeStats
← Kallemann

Coastal Forest

503682094Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 57m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1288
+18
🇬🇧 Portuguese · United Kingdom
1287
+18
🇬🇧 Magyars · United Kingdom
1215
+21
vs
🇩🇪 Koreans · Germany
1387
-21
🇩🇪 Persians · Germany
1350
-20
🇬🇧 Wu · United Kingdom
1242
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,391 9:26 21:23 42:29 ⚔ Scout Rush
48 2,765 9:32 22:06 34:06 ⚔ Archer Rush
44 2,551 11:25 15:39 44:52 ⛏ Fish Boom FC
34 1,942 10:33 17:42 41:43 ⛏ Fish Boom FC
30 1,753 11:22 24:13 42:52 ⚔ Archer Rush
25 1,454 11:17 21:57 47:04

Resources

Player Food Wood Gold Stone Spent Collected
30,730 15,885 20,020 2,350 68,985 74,905
34,995 16,431 14,025 2,250 67,701 73,138
25,400 16,822 11,925 2,325 56,472 60,601
9,990 21,732 17,220 950 49,892 52,714
17,295 19,197 8,890 3,250 48,632 51,920
10,575 18,650 18,500 750 48,475 54,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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