AoeStats
← john wick

Coastal Forest

503681542Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 32m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1306
+9
🇨🇱 Teutons · Chile
1235
+12
🇪🇸 Britons · Spain
1206
+13
🇳🇴 Dravidians · Norway
1187
+14
🇨🇭 Malay · Switzerland
1249
-17
🇨🇭 Magyars · Switzerland
1177
-13
🇨🇭 Portuguese · Switzerland
1149
-12
🇨🇿 Persians · Czechia
999
-7
Player eAPM Actions Feudal Castle Imperial Opening
44 1,421 8:44 22:22
34 1,083 10:35 22:25 ⚔ Fish Boom into Scouts into Fire Galleys
33 1,070 9:01 21:23 ⚔ Scout Rush
32 1,040 10:36 26:19 ⚔ Archer Rush
29 933 11:24 15:24 ⛏ Fast Castle
24 772 11:03 15:29 ⛏ Fish Boom FC
19 604 10:18 22:53 ⚔ Archers into Skirms
16 510 12:38 23:43 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,055 5,432 4,420 200 21,107 22,838
7,375 9,763 2,770 200 20,108 24,988
8,425 6,541 2,690 1,665 19,321 21,260
9,440 5,482 3,350 105 18,377 19,113
7,280 7,865 2,145 895 18,185 21,168
7,455 7,039 2,940 225 17,659 21,221
5,355 4,581 1,175 100 11,211 12,496
5,205 4,493 930 160 10,788 12,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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