AoeStats
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Arabia

503681531Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 47m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
659
+16
🇻🇪 Goths · Venezuela
667
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 701 12:07 20:54 38:35 ⛏ Fast Castle
13 637 14:01 25:29 37:18 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,395 10,995 6,995 1,605 33,990 37,114
12,870 10,055 7,305 2,350 32,580 38,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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