AoeStats
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Black Forest

503681296Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 19m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1032
+14
🇫🇷 Magyars · France
1022
+14
🇫🇷 Britons · France
922
+19
🇷🇴 Turks · Romania
1028
-18
🇨🇴 Spanish · Colombia
1016
-17
🇸🇪 Teutons · Sweden
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 570 11:30 ⚔ Scout Rush
19 379 10:57
17 325 15:25 ⚔ Archer Rush
15 294 12:25
14 284 12:46 16:32 ⛏ Fast Castle
14 277 11:58 18:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,625 2,406 575 825 7,431 7,851
3,480 2,810 50 0 6,340 6,775
2,580 3,276 275 0 6,131 6,647
2,440 2,237 0 335 5,012 5,431
2,875 1,810 200 75 4,960 6,294
2,200 1,208 370 150 3,928 5,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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