AoeStats
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Arabia

503681259Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 48m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
890
+12
🇩🇪 Mongols · Germany
843
+14
🇩🇪 Bulgarians · Germany
803
+16
vs
🇦🇷 Ethiopians · Argentina
861
-17
🇦🇷 Berbers · Argentina
811
-14
🇩🇪 Ethiopians · Germany
730
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,033 12:47 20:30 — ⛏ Fast Castle
21 999 9:40 22:41 37:50 ⚔ Scout Rush
20 952 10:30 22:38 42:41 ⚔ Drush
19 927 10:40 25:57 41:17 ⛏ Fast Castle
17 844 12:53 21:06 42:07 ⚔ FC into Archers
11 528 11:34 34:41 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,675 11,993 6,840 1,500 42,008 44,266
18,350 12,625 5,075 2,945 38,995 43,822
16,275 12,956 5,065 1,500 35,796 41,382
11,980 6,664 7,995 980 27,619 33,155
8,295 6,260 3,845 1,565 19,965 20,884
5,845 5,112 475 650 12,082 13,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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