AoeStats
← [MMGVA] Misterjavox

Nomad

503681082Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 35m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Khitans · Luxembourg
1293
+11
🇵🇦 Vietnamese · Panama
1133
+18
1184
-15
🇱🇹 Sicilians · Lithuania
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,944 14:31 19:20 ⛏ Fish Boom FC
51 1,822 13:07 18:42 ⛏ Fish Boom FC
30 1,083 13:38 20:19 ⛏ Fish Boom FC
29 1,030 15:37 21:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,700 9,270 3,395 875 23,240 23,926
10,315 5,765 5,675 100 21,855 24,643
8,065 6,315 1,395 1,425 17,200 19,092
7,080 5,448 620 2,555 15,703 17,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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