AoeStats
← Chipolino

Arabia

503681053Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 24m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
824
+10
🇩🇰 Burgundians · Denmark
697
+34
🇩🇰 Franks · Denmark
649
+33
🇳🇱 Armenians · Netherlands
705
-15
🇸🇪 Poles · Sweden
702
-15
🇲🇽 Bohemians · Mexico
691
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 588 11:15 ⚔ Scouts into Archers
18 455 11:05 17:52 ⛏ Fast Castle
16 406 13:03 22:43 ⚔ Scout Rush
14 350 10:20 ⚔ M@A into Skirms
12 299 12:57 ⚔ Skirmisher Rush
9 233 11:36 21:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,800 3,392 1,440 100 10,732 11,713
4,060 4,395 750 0 9,205 10,426
5,365 2,770 320 200 8,655 9,408
4,330 3,095 290 225 7,940 8,832
3,665 3,150 340 0 7,155 8,672
3,300 2,727 360 30 6,417 7,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.