AoeStats
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QS Arena

503680660Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 43m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
883
+15
🇹🇷 Sicilians · Türkiye
853
+16
vs
🇲🇽 Vikings · Mexico
874
-16
🇺🇸 Chinese · United States
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,757 7:29 12:23 29:39 ⛏ Fast Castle
22 935 10:06 22:26 39:06 ⛏ Fast Castle
18 764 8:34 13:56 27:35 ⛏ Fast Castle
16 679 8:15 18:47 34:40 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,220 14,835 10,455 2,510 49,020 57,798
11,575 10,505 7,420 2,260 31,760 33,793
12,875 12,940 2,890 2,940 31,645 37,149
13,545 7,765 6,575 1,475 29,360 30,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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