AoeStats
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Acropolis

503680497Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 74m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
886
+14
🇵🇱 Poles · Poland
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,974 10:31 24:05 45:39 ⚔ Archer Rush
19 1,410 11:37 29:53 43:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,740 21,270 25,755 1,700 90,465 145,990
29,530 21,490 6,200 4,645 61,865 64,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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