AoeStats
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QS Arena

503680438Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 33m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
776
+15
🇬🇧 Saracens · United Kingdom
771
+15
🇺🇸 Shu · United States
796
-17
🇦🇷 Japanese · Argentina
724
-33
Player eAPM Actions Feudal Castle Imperial Opening
33 1,083 9:47 15:57 ⚔ Archer Rush
15 498 8:37 15:42 32:44 ⛏ Fast Castle
14 470 12:11
13 430 8:41 20:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,470 8,635 2,520 200 19,825 28,484
9,185 5,683 3,360 1,520 19,748 23,193
6,850 5,770 3,810 0 16,430 18,454
4,990 6,400 950 225 12,565 13,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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