AoeStats
← LcofJurns

QS Arena

503680336Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 44m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
658
+14
🇪🇸 Huns · Spain
561
+18
🇹🇷 Magyars · Türkiye
623
-17
🇹🇷 Japanese · Türkiye
606
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 670 8:22 15:50 33:36 ⛏ Fast Castle
14 600 12:26 20:43 43:15 ⛏ Fast Castle
14 609 9:00 19:01 32:00 ⛏ Fast Castle
12 536 9:26 21:49 27:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,510 13,650 6,540 2,800 38,500 50,690
13,370 9,130 9,485 2,800 34,785 40,681
14,270 9,575 5,080 2,450 31,375 33,867
10,485 10,200 5,545 2,960 29,190 37,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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