AoeStats
← Finn el Rumano

Nomad

503680152Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 62m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1014
+17
🇿🇦 Persians · South Africa
993
+49
🇨🇭 Malay · Switzerland
993
+17
🇮🇪 Wu · Ireland
937
+20
vs
🇹🇼 Ethiopians · Taiwan
1080
-20
🇪🇸 Franks · Spain
1080
-20
🇹🇼 Burgundians · Taiwan
977
-16
🇹🇼 Huns · Taiwan
964
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,611 13:26 18:08 50:09 ⛏ Fish Boom FC
25 1,563 14:51 26:54 56:53 ⚔ Fish Boom into Skirms
23 1,458 15:18 20:13 46:01 ⛏ Fish Boom into Fire Galleys FC
21 1,332 12:33 21:38 41:39 ⛏ Fish Boom FC
21 1,331 13:43 18:17 38:58 ⛏ Fish Boom FC
19 1,182 15:48 20:41 — ⛏ Fish Boom FC
17 1,044 18:02 23:42 41:14 ⛏ Fast Castle
16 999 15:09 22:48 45:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,365 22,838 19,425 6,790 89,418 100,931
33,080 12,200 22,375 2,350 70,005 75,496
22,255 20,290 19,145 4,950 66,640 74,266
16,365 22,231 16,990 2,160 57,746 64,965
20,215 8,045 8,350 4,525 41,135 44,040
10,750 15,850 10,040 2,550 39,190 39,528
17,540 12,930 6,310 1,425 38,205 44,668
7,740 9,020 2,025 2,350 21,135 21,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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