AoeStats
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Arabia

503679973Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 28m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
815
+13
🇵🇪 Sicilians · Peru
791
+14
🇲🇽 Huns · Mexico
779
+15
🇮🇹 Britons · Italy
749
+16
🇹🇷 Ethiopians · Türkiye
856
-19
🇩🇪 Japanese · Germany
744
-14
🇹🇷 Goths · Türkiye
732
-14
🇩🇪 Celts · Germany
677
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 667 10:39 27:27 ⚔ Scout Rush
23 658 11:42 16:15 ⛏ Fast Castle
19 560 12:01 27:30
19 544 10:35 16:23 ⚔ Archer Rush
18 535 11:29 15:53 ⛏ Fast Castle
16 457 10:21 24:44
13 372 10:37 21:06
11 304 12:03 26:44

Resources

Player Food Wood Gold Stone Spent Collected
6,780 4,825 630 1,520 13,755 16,588
6,025 4,924 1,375 615 12,939 14,956
6,320 4,397 1,820 0 12,537 12,965
6,565 4,990 515 100 12,170 14,404
5,655 3,940 470 725 10,790 12,759
4,755 3,694 1,185 100 9,734 12,369
4,735 3,625 340 875 9,575 11,864
5,550 3,160 755 0 9,465 11,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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