AoeStats
← borisduran

Nomad

503679943Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 53m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
753
+14
🇯🇵 Britons · Japan
687
+17
🇨🇱 Cumans · Chile
719
-16
🇩🇪 Ethiopians · Germany
703
-15
Player eAPM Actions Feudal Castle Imperial Opening
frizzlemadizzle Burgundians
30 1,630 17:09 23:52 34:40 ⚔ Fish Boom into Scouts
17 923 16:46 34:07 47:32 ⚔ Fish Boom into Skirms
borisduran Cumans
16 882 17:24 24:41 44:26 ⛏ Fish Boom FC
stinkelton7 Ethiopians
12 636 13:41 24:12 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,770 25,315 8,490 2,250 54,825 55,500
16,250 21,531 10,855 4,200 52,836 68,048
14,180 12,457 6,600 1,890 35,127 40,523
4,675 5,805 1,900 1,050 13,430 12,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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