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Team Islands

503679917Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 71m 57s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Spanish · Netherlands
790
+17
🇳🇱 Romans · Netherlands
784
+17
🇹🇷 Dravidians · Türkiye
819
-17
🇪🇸 Italians · Spain
800
-17
Player eAPM Actions Feudal Castle Imperial Opening
wheks Italians
34 2,449 11:05 15:44 31:22 ⛏ Fish Boom into Fire Galleys FC
Max Romans
19 1,348 11:32 17:33 40:07 ⛏ Fish Boom FC
by2byka Dravidians
14 1,039 14:28 20:31 37:02 ⛏ Fish Boom into Fire Galleys FC
Cookiemonstah Spanish
12 885 11:55 20:03 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,095 33,540 23,270 6,250 83,155 97,655
24,255 31,285 19,715 5,550 80,805 94,344
15,865 34,295 24,135 3,455 77,750 94,832
10,390 24,476 11,205 2,270 48,341 56,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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