AoeStats
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QS Arena

503679843Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 34m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1126
+9
🇹🇷 Bohemians · Türkiye
984
+15
🇹🇷 Huns · Türkiye
963
+16
🇹🇷 Ethiopians · Türkiye
938
+17
🇲🇽 Huns · Mexico
1000
-48
🇫🇷 Goths · France
994
-16
🇨🇴 Bulgarians · Colombia
949
-37
🇫🇷 Saracens · France
940
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,287 8:12 12:15 31:14 ⛏ Fast Castle
23 774 9:52 15:28 ⛏ Fast Castle
21 728 9:05 14:45 32:52 ⛏ Fast Castle
19 651 11:01 16:48 ⛏ Fast Castle
18 601 8:48 13:24 28:16 ⛏ Fast Castle
15 523 9:55 14:22 ⛏ Fast Castle
6 203 8:22 18:09 ⛏ Fast Castle
4 122 13:34

Resources

Player Food Wood Gold Stone Spent Collected
12,940 12,545 6,790 850 33,125 37,685
17,270 6,560 6,095 1,500 31,425 36,854
17,370 6,010 4,980 2,800 31,160 36,585
13,825 8,575 5,655 950 29,005 35,625
13,245 4,745 4,535 650 23,175 25,157
7,810 6,330 2,765 1,500 18,405 21,002
5,275 3,250 710 350 9,585 10,313
2,500 1,510 0 375 4,385 6,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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