AoeStats
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Arabia

503679716Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1176
+12
🇹🇷 Japanese · Türkiye
1166
+12
🇹🇷 Franks · Türkiye
884
+47
🇫🇷 Cumans · France
1241
-23
🇫🇷 Khmer · France
1013
-13
🇫🇷 Franks · France
983
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,852 10:28 22:11 30:24 ⛏ Fast Castle
33 1,525 10:38 22:40 40:51 ⚔ M@A into Skirms into Archers
26 1,190 10:43 22:37 41:43 ⚔ Scout Rush
25 1,147 9:29 20:06 46:32 ⚔ Scout Rush
24 1,102 10:30 21:50 ⚔ Archer Rush
17 770 11:27 20:23 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,590 8,349 10,615 1,715 38,269 43,074
17,430 11,230 7,220 875 36,755 40,899
15,390 8,718 8,125 1,500 33,733 34,949
13,625 9,567 6,680 860 30,732 34,223
10,680 4,996 4,320 2,280 22,276 27,424
8,235 6,295 2,050 1,185 17,765 18,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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