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503679637Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 29m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
714
+14
🇫🇮 Goths · Finland
696
+15
🇰🇿 Slavs · Kazakhstan
675
-15
🇷🇺 Bohemians · Russia
675
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,440 11:04 16:33 ⛏ Fast Castle
32 933 13:53 21:49
27 805 10:33 23:26 ⚔ Archers into Skirms
25 731 10:08 18:16 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
6,175 5,805 3,080 200 15,260 16,677
7,390 4,735 1,060 850 14,035 16,961
5,470 3,680 705 750 10,605 12,894
4,730 2,780 570 650 8,730 9,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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