AoeStats
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Nomad

503679602Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 80m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
817
+15
🇺🇸 Spanish · United States
760
+35
🇨🇦 Franks · Canada
816
-17
🇬🇧 Italians · United Kingdom
792
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,686 12:55 21:48 34:22 ⛏ Fast Castle
20 1,616 17:07 22:38 38:25 ⛏ Fish Boom FC
15 1,187 16:08 28:12 50:16
9 688 17:09 23:22 44:01 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
43,905 28,150 25,785 3,650 101,490 119,295
30,255 21,043 16,565 3,560 71,423 78,102
17,665 10,735 6,830 2,325 37,555 48,666
11,065 11,127 7,110 3,550 32,852 34,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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