AoeStats
← potorico

Coastal Forest

503679390Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 50m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
934
+16
🇨🇱 Ethiopians · Chile
930
+16
🇨🇴 Vikings · Colombia
966
-18
🇪🇸 Chinese · Spain
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,690 12:06 19:30 33:02 ⛏ Fish Boom FC into Fire Galleys
30 1,507 10:23 23:05 38:24 ⚔ Archer Rush
26 1,304 11:28 24:28 44:06 ⚔ Skirmisher Rush
14 712 10:54 21:55 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,840 22,215 9,030 1,630 56,715 58,165
16,115 13,503 12,980 850 43,448 49,189
13,350 11,290 3,735 1,600 29,975 30,788
12,070 5,104 8,170 2,055 27,399 31,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.