AoeStats
← Painkiller

Arabia

503679331Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 55m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Vikings · Ecuador
1009
+16
🇨🇦 Berbers · Canada
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
AlehBlake Vikings
32 1,766 11:27 18:06 39:37 ⛏ Fast Castle
Painkiller Berbers
24 1,365 10:35 19:05 43:02

Resources

Player Food Wood Gold Stone Spent Collected
25,320 18,948 11,735 3,505 59,508 62,345
24,320 18,170 13,115 2,150 57,755 64,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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