AoeStats
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Team Islands

503679121Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 44m 36s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1279
+19
🇬🇧 Vikings · United Kingdom
1272
+20
🇸🇪 Persians · Sweden
1269
+20
🇫🇷 Vikings · France
1444
-23
🇫🇷 Italians · France
1363
-20
🇫🇷 Portuguese · France
1252
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,241 11:42 19:32 36:04 ⛏ Fish Boom into Fire Galleys FC
47 2,118 11:05 17:01 35:11 ⛏ Fish Boom into Fire Galleys FC
44 1,985 11:14 20:29 32:46 ⛏ Fish Boom into Galleys FC
40 1,794 11:08 18:20 36:38 ⛏ Fish Boom into Galleys FC
34 1,515 10:56 14:22 29:08 ⛏ Fish Boom FC
23 1,041 12:41 16:46 37:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,565 16,588 14,410 2,180 52,743 60,525
20,095 18,555 7,565 2,425 48,640 57,123
15,145 15,523 5,320 2,350 38,338 43,199
9,400 16,605 8,370 2,900 37,275 39,957
12,355 16,945 6,195 1,520 37,015 40,760
8,200 12,260 6,083 1,050 27,593 30,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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