AoeStats
← Kamil

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503678839Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 87m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1000
+18
🇸🇪 Saracens · Sweden
990
+18
🇨🇿 Byzantines · Czechia
1044
-18
🇨🇿 Teutons · Czechia
1023
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 5,161 10:20 19:30 35:45 ⚔ FC into Archers
28 2,490 11:35 17:23 33:42 ⛏ Fast Castle
21 1,802 10:53 15:50 38:22 ⛏ Fast Castle
16 1,434 11:13 19:05 38:35 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,160 32,660 15,460 5,350 94,630 108,415
36,645 15,579 34,935 3,485 90,644 102,901
37,990 35,171 12,720 3,965 89,846 91,603
30,885 37,270 10,710 4,075 82,940 91,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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