AoeStats
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Nomad

503678643Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 41m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1309
+14
🇦🇷 Vikings · Argentina
1282
+15
🇳🇱 Italians · Netherlands
1286
-16
🇳🇱 Koreans · Netherlands
1256
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,712 12:57 20:10 ⛏ Fish Boom FC
40 1,678 16:36 26:36 ⚔ Fish Boom into Galleys into Fire Galleys FC into Towers
28 1,174 16:13 23:42 ⛏ Fish Boom into Fire Galleys into Galleys FC
20 832 13:12 19:52 41:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,250 13,485 3,665 2,550 29,950 31,233
7,745 12,440 3,860 2,255 26,300 26,188
7,345 12,257 2,485 1,525 23,612 26,603
7,800 9,603 2,195 1,700 21,298 23,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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