AoeStats
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QS Arena

503678300Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 46m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1240
+12
🇮🇳 Berbers · India
1218
+13
🇩🇰 Turks · Denmark
1215
+13
🇹🇷 Burgundians · Türkiye
1202
+14
vs
🇨🇿 Lithuanians · Czechia
1188
-15
🇨🇦 Persians · Canada
1174
-14
🇳🇴 Dravidians · Norway
1154
-13
🇺🇸 Koreans · United States
1115
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,252 7:59 11:38 28:06 ⛏ Fast Castle
32 1,521 7:35 13:02 26:48 ⚔ FC into Scouts
32 1,495 8:32 13:06 29:45 ⛏ Fast Castle
28 1,304 7:29 12:28 40:17 ⛏ Fast Castle
25 1,172 8:18 13:06 26:02 ⛏ Fast Castle
24 1,108 9:42 14:12 19:14 ◆ FC into Fast Imp
22 1,017 8:27 13:53 30:17 ⛏ Fast Castle
20 962 9:02 14:07 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,125 17,570 13,500 3,500 59,695 72,755
17,620 22,715 14,315 5,000 59,650 76,820
18,775 21,415 14,300 3,105 57,595 89,654
25,385 14,360 13,250 2,380 55,375 70,286
18,505 11,750 12,445 1,500 44,200 56,096
15,325 13,000 7,020 1,500 36,845 47,527
12,220 16,745 4,230 2,485 35,680 37,221
11,115 9,970 5,520 2,290 28,895 30,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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