AoeStats
← Guld Hans

Coastal Forest

503678030Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 35m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1065
+13
🇩🇪 Goths · Germany
1065
+13
🇩🇰 Ethiopians · Denmark
998
-13
🇩🇰 Magyars · Denmark
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
K4rstein Ethiopians
32 1,130 11:53 19:53 ⚔ Fish Boom into Archers
chris3er Goths
30 1,048 10:26 20:01 ⚔ M@A FC
Tub$ Magyars
17 609 10:38 27:40 ⚔ Archers into Skirms
Guld Hans Ethiopians
16 560 9:54 24:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,450 9,590 3,980 305 22,325 24,114
8,490 6,230 2,580 850 18,150 21,401
5,810 6,160 2,980 200 15,150 17,742
5,375 4,495 1,210 1,660 12,740 14,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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